© Copyright 2005 Mike Cartier
Introduction:
This training guide is intended as a tool for those working
on the reconstruction of Ancient Pankration, Boxing or wrestling using the
historical sources collected on the
above website, which is as far as I know the most comprehensive
collection of Pankration, Wrestling and Boxing historical sources available
anywhere in print or online. By using the historical sources and technique references from other martial arts we can build a set of concepts,
techniques, defenses and attacks from the ancient sources and then attempt to
re-create a living martial art and use
it in much the same manner as they were used in ancient times for sport and
self defense. Of course theory alone is not enough to re-create a living martial art so testing must be done in a
live sporting environment much like the one which gave birth to the martial
art in ancient times.
By pressure testing
the martial art we can attempt to
deduce the uses and methods shown in the sources and with a little patchwork
pull together a martial art.
As a historical
martial arts reconstruction excessive use of modern techniques would defeat the
purpose of the reconstruction therefore as much as possible a source is used to
include techniques in the accepted curricula and modern notions of striking
have been used only in the most general sense without much direct technique reference to modern western boxing. I have
used modern Mixed Martial Arts as a source of concept, technique and as a
testing ground for the reconstruction. I find this highly appropriate as modern
mixed martial arts is simply a modern take on Pankration and Submission Wrestling
which was practiced across the Greek world for a very long time in Ancient
Greece and Rome. Last time I counted up the known periods of use for Pankration
it added up to just under a 1000 years. We today cannot conceive of a no rules
martial art fighting tournament with an almost 1000 year competitive history.
Modern Mixed martial arts is still in
its infancy having only been around for
about 30 years or so and having been prominent
only the last few decades. The sheer amount of time Pankration was used
in competition between the many city states of greater Greece tells us that
this martial art was highly developed, soundly tested and brutally effective.
It was not until the rise of modern mixed martial arts that many of the
techniques and concepts of Pankration would finally be seen as important in the
context of No Holds Barred fighting. Its not surprising as the sport makes the
martial art and it was not until we had a sport that rivaled ancient Pankration
with its limited rules that we would have a combat sport of a similar nature come into dominance that
used a minimal rules environment to
pressure test its competitors
and the martial arts used by them.
Using these historical sources I have compiled a list of
striking techniques, fighting stances, defensive concepts, grappling techniques
and wrapped it all up with a modern mixed martial art perspective as a glue to
bind together all the elements pulled from the historical sources.
Wherever possible a historical source is referenced by
numbers like this (10012)
which refer to the numbering system I use in the accompanying Pankration Source
Doc that goes with this guide. These Numbers are also the reference numbers
used on the website so if you wish to see a larger version of the source simply
go to the website and use that number to find the source and see what anyone
else may have to say about it. In a few places there is a number with a p after
it like this (121p) this is a reference to a Greek language book on Historical
Pankration that I use as a reference. This book uses many of the same Greek and
Roman sources I do but augments it with many of the Beni Hassan Egyptian
Wrestling images. This brings in many
other Submission grappling techniques I have not included and in fact brings
the concept a lot closer to modern MMA by doing so due to the greater range of
submission wrestling moves in the Beni Hassan images. This then brings in
techniques like the Guard play, leg triangle chokes, etc that I have been
reluctant to include due to a lack of historical sources to support it within the Greek and Roman world. The Beni Hassan tomb
images predate Greek Pankration by many centuries so it can be correctly said
that these advanced submission grappling techniques that I did not include such
as the leg triangle choke, defensive guard play and many others that are
usually only seen in modern submission wrestling arts, have been well known in
the cultures of the Mediterranean since the time of the Pharoahs. For my
reconstruction I have tried to keep the sources used from within classical
Greece and Rome and leave other Mediterranean influences largely out of the
interpretation with a few exceptions. I will add an addendum to this guide and
the list of sources that includes some of these Beni Hassan Images at a later
date if deemed necessary.
On my website there are a set of articles on The fighting
stance, Punching and Ground Fighting which should be used as related material
for this training guide.
The articles are available here www.historical-pankration.com/articles.html
A Few notes about my interpretation:
Elbows and Knees: I have included elbows and knees
only in the way in which they have been evidenced in the sources as weapons from a clinch or grapple not as strikes thrown from and
outside range such as is used in Muay Thai Kickboxing. It could of course be
said that if the clinch knee was used that using it without the clinch would be
almost obvious but I will leave that for another time when we have more sources
to define this. As of now there is only a couple of elbow and knee sources none
of which are used outside of the clinch.
Kicking: I have included only 3 kicks in my
Pankration construction. Straight, Round and Push. The straight and push kicks
are historically referenced however the round kick is not. I have taken the
liberty of including the round kick due to its
outstanding effectiveness and used
the MMA version of the Muay Thai kick which does not turn the hips as
much as in the art of Muay Thai Kickboxing. This is in keeping with the way the round kick has developed in
modern MMA and I think closely reflects the probable use of the round kick in
ancient times. I have only included
kicks from the waist down as not
one single source has mentioned a high
kick of any kind which leads me to assume it was not useful or well known.
Throws and Takedowns: I have included several
technique variations of any of the throws seen in the sources irregardless of
the source, that means I will throw in the Wrestling, Judo, Jiu-Jitsu, Ringen
or Sambo version of a throw if its considered a variation of the historically
sourced throw. This provides a wider
technique perspective for uncovering how the technique was used.
Ground fighting: I have included ground fighting in
my reconstruction but not in the same manner as modern arts use it, in
Pankration the ground was used primarily to
pin the opponent to beat them into submission, or a choke, limb submission or neck crank was used but not as
frequently as striking submissions. There is no notion of submission fighting
from your back in the guard in ancient Pankration that I can find therefore I
use the guard (leg scissors) as a
neutral position from which to escape a disadvantageous position or smother a
concerted striking attack. I also add in the hip heist sweep and bridging from
mount as techniques even without any historical reference. I consider them
probable and rather essential so I chose to go out on a ledge with these 2 and
include them without sources. This may change at a later date as new sources
come to light.
Drills: I have included some basic striking drills in
a simple format which I borrowed from the Bas Rutten Mixed Martial Arts tapes
with modifications where necessary. These are a set of strikes, takedown
defenses, footwork drills and all around fighting drills that are done in the
air (shadowboxing), on striking pads or on a heavy bag. These drills will help
to develop the balance, power, accuracy, speed and timing necessary to free
spar using the techniques and concepts
in this reconstruction. Good cardio in all phases of the fight is the goal of all serious mixed martial
artists and should also be the goal of anyone seriously training in any all around martial art. The 3 phases are free movement (boxing,
kickboxing), Clinch, (kickboxing, boxing), Ground (wrestling). To train cardio
in these areas you must drill in the air, on pads,
on a heavy bag and in free sparring against an uncooperative
opponent for many
hours. If you have no cardio in a phase of a fight you will gas
quickly and what little form or technique you have will fail you so the first
goal in improving on a phase of the fight is to increase your cardio capacity
in that phase. In the free movement phase this means studying what the boxers
and kickboxers do to improve their cardio. They jump rope, do lots of footwork
drills, and most importantly lots of shadowboxing. In the clinch and ground
phases of the fight there is less variety in your methods for cardio
improvement. The single most effective way of improving either clinch phase or
ground phase cardio is lots and lots of time spent in that phase of the fight
against an uncooperative opponent. In other words free-fighting.
I took considerably more liberty adding positions in the
clinch phase as there was not much in the way of source referencing the clinch.
So I used a modern MMA clinch format covering most of the known clinch
positions with a few transitions and uses, for this reason I have very little
in the way of clinch techniques.
Stances – Guards – Positions
Pankration/Boxing Fighting Stances
Forward Stance (hands forward stance)
Used primarily as a defensive position from which to strike.
Best defense is found within this stance.
1046, 1090,
1104, 1125
Back Stance (Rear hand high and back)
Used to prepare the Hammer fist strike and to strike long
range, also has a strong defensive element when used in conjunction with the
Shield defensive concept
1021, 1033, 1044,
1051, 1062, 1070, 1089, 1095, 1100, 1116, 1096
Medium Back Stance (rear hand at
chin, elbow up)
A tighter version of the back Stance. 1054, 1071, 1099
Action Stance (hand at hip in transition to
strike)
Not a fighting position as such but more an acknowledgement
of ending up here despite the desire to do so. Can also be seen as preparation
for an Uppercut.
1092, 1093, 1098,
1111, 1116, 1010
Ground Position
(Shoulder leaning in and rear hand up or back) Used to clear
space for striking on the ground or also used similarly in the clinch. 1052
Hands held in fist or open palm (one or both hands in fist or palm)
Wrestling Stances
Open Stance 1092, 1118
Wrist and Arm (same arm) 1038, 1094, 1122, 1121
Collar & Elbow Clinch 1077
Over / Under Clinch 1009, 1118
One Arm Clinch (implied from ground position)
Reverse Headlock Clinch 1006, 1053
Inside Neck Clinch
Clinch Positions
-Collar & Elbow 1077
-Over-Under
-Double Underhooks (Front)
-Neck (2 grips - Thai or palm)
-Rear 1006,
1039
-Front headlock 1117
Head to Chest Clinch
Ground Positions
Mount 1004
Side control
North south
Back mount 1130
Guard 1052,
1080
Half Guard 1052
Defensive Concepts and Techniques
Shield Defense (arm & leg) 1004, 1031
Body & Head Defense (using elbows/forearms) 1023, 1070, 1116
Arm Shield (both arms in front) 1046
Parrying/Trapping 1007, 1020, 1066
Shoulder Stop & or Press 1100
Phases of Combat
Free Movement Phase
- Striking (hands,
feet, elbows & knees) when the opponent does not hinder free movement for
striking, that is once one hand gets caught up in the clinch of the opponent
this phase is over. This is the phase most commonly focused on in martial arts
with a heavy striking component.
Clinch Phase
- For striking and
grappling once one or both hands are engaged with opponent.
Ground Phase
-Positional Control for striking &
submission once a Knee hits the ground
Why this view of combat in phases is important:
Phases compartmentalize the act of combat into
strategically separated parts
which we can use to design our fight
strategies and training regimes. Each phase has a particular flavor requiring a
particular type of training, strategy
and even cardio. Each phase of the fight requires use of a different set of
muscles and/or use of muscles in a different manner than how power is generated
in other phases of the fight. Weakness in any phase can be exploited by a well rounded
opponent or an expert in any of the phases if they can hold you in their chosen
phase of the fight. An all Powers Pankrationist seeks competency in all 3
phases of combat just as modern Mixed Martial Arts fighters today strive for a
well rounded skill set.
WEAPONS
Punches
Straights 1007, 1011, 1049, 1054, 1051, 1096
Hooks 1047,
1087
Uppercuts 1047
Hammerfist 1002, 1018, 1032, 1023, 1031, 1098, 1101
Forearms (Implied by use of the elbows)
Open Palm 1062, 1972, 1085
Overhand 1087, 1112
Lunge Punch 1084
Elbows
From clinch 1041
Down (spike) (Implied by use of the elbow)
Up (Implied
by use of the elbow and elbow defense)
Rear (not
referenced but considered obvious)
On ground (not referenced but considered obvious)
Knees
From clinch to head, chest, body, legs (straight or
circlular) 1020
On the ground (Implied by use of the knee in clinch)
Kicks
Push to upper thigh or body
1019, 1003,
1004, 1010, 1018, 1031, 1035, 1086
Round (not
referenced but considered obvious and elementary)
Straight 1024
Fouls
Eye gouge 1105
Hair Pull (Implied rules against)
Biting (Implied rules against)
Head butts
(clinch & ground) (not
referenced but considered obvious)
Submissions & Misc
Rear Naked Choke (191p) (1004,
10043, 1078)
Guillotine (stand, kneel and ground) (1056)
Standing Arm Bar (1025, 1083)
Hammer lock / Kimura (not referenced but probable)
Neck Cranks (not referenced but extremely probable)
Achilles Foot Lock (223p) (Delphic
Story 1134)
Ankle wrench/twist (Delphic Story 1134)
Side Choke (1054)
Ground & Pound (1004)
One Hand Choke with strikes (1087)
Arm pass to back clinch (133p) (1005, 1026)
Side mount w/arm control for striking (213p)
Kneebar (217p – 219p)
Reverse leg wrench (221p)
Throws & Counters
Cross
Buttock throw (hug, sit Thru, headlock or Leg Ext) (137p,
150p) (1069, 1119, 1120)
Hip Toss (1127)
Shoulder Arm Drag (144p) (1123,
1002)
Single or Double Leg Takedown (1003, 1037)
Waist lock (front, rear, side, reverse + Escape) (1026, 1027, 1028, 1048,
1091)
Waist lock Counter to Hip Toss or Cross Buttock Throw (1120)
Side Fall Throw (from clinch) (not referenced but considered probable)
Hold and Leg Trip (off balance) (153p) (1115)
Twisting Standing Arm lock with Leg Block (1082)
Outside Arm Wrench to throw (hammer lock) or Ground and
Leaning Arm bar (1083)
Ankle Pick and Head Press (1004)
Sprawl (1063)
One arm head control (1034, 1064)
Throws from Pankration Book
Leg Sweep throw counter
(140p) (1127)
Counter to above leg sweep counter (141p,
142p)
Over Arm hip toss w/leg extension (148p)
Clinch to rear hammerlock (160p)
Rear clinch throw counter
(177p)
Single leg takedown (179p)
Shoulder /Upper Arm hold w/ Knee Stomp (152p)
Ground Techniques
Elevator sweep (161p) (1017, 1081)
Foot to hip sweep (1017, 1081)
Hip toss sweep (1008, 1106, 1119, 1120)
Leg Hooks for control (1055, 1075, 1076, 1120)
Hip Heist sweep (implied by hip toss sweep)
Bridging against Mount (not referenced but considered probable)
Leg Scissors (Guard) (1058)
Foot Triangle (1078)
Clinch Work
|
Clinch Positions
-Collar & Elbow (1077)
-Over-Under
-Double Underhooks (Front)
-Neck (2 grips - Thai or palm)
-Rear (1006, 1039[counter])
-Front headlock (1117)
-Head to Chest
|
Uses of the Clinch
-Negating offense of Striker
-Setting up strikes
-Setting up takedowns
-Frustrating takedowns
|
Skills In Clinch
-Clinch position & grips
-Transitions to other clinches
-Entering the clinch
-Off Balancing/kazushi
-Takedowns
-Submissions
-Striking
-Escaping clinch
|
Clinch Transitions
-Collar & Elbow to Rear
-Over-Under to Double Underhooks
-Neck to Front Headlock
Off Balancing methods
-Linear
-Circular
|
Takedowns from Clinch
-Over/under Clinch to Inside Trip
-Rear clinch to Rear Trip
-Front Headlock to Ankle Pick
-Front Clinch to Waist lock Toss
-Over / Under to Cross Buttock
|
Submissions from Clinch
-Collar & Elbow to Standing Guillotine
-Front Headlock to Flying Guillotine
-Rear Clinch into (RNC)
|
WARM-UPS & DRILLS
Historical training methods are known to us and quite effective, many of which we still use
today.
Warm Ups
Circling footwork
Squats , leaping, Hindu
and ball of foot, lunges
Push ups shoulder, bicep and dive bomber
Tools for Shadow boxing:
One (jab), Three (jab, cross, hook), Four (jab, cross, hook,
cross or hammer), Uppercut, Body shot, round kick, knee, straight kick, elbow,
Sprawl Defense, ground sit out, single or double leg shoot.
These combinations are then used randomly with each other in
a shadowboxing, pad or heavy bag workout.
Striking Drills
Punches
Straight Punches (jab,cross)
Hooking Punches (Hook,Uppercut and overhand)
1,2,3 (jab,cross, hook)
Front cover & leaping front hook/elbow/combo
Hammerstrike
Front cover & rear straight/hook/hammer/uppercut/elbow/combo
Slip/duck attack and counter hook to either side
Shield to right rear
hammer, front hook, cross with step to left side rear hammer
Isolate any punch to work power
Elbows/Knees/Kicks
Any Punch combo to clinch and knee (use straights, hooks or
hammers) in 1, 2 or 3 count
3 hooks (start with front) or 1,2,3 (Jab, cross, hook) and kick/elbow/knee/punch/ throw
Jab, Cross, Hook & knee, kick, or elbow
Clinch & Knee repeatedly, use the clinch to off-balance
opponent
Isolate any strike to work power
Defensive Drills
High Defense, hook or Hammer in return and repeat back and
forth
Pure Defense against attacks (have an opponent attack
relentlessly while you defend)
Push kick and front punch to enter grappling range
Free movement phase head/leg tag
Clinch Drills
Cycle through Clinches
Clinch & Knee repeatedly, use the Inside Neck clinch to off-balance
opponent
Pummell Drill (over-under to dobule unders or side/rear clinch)
Collar elbow to Inside neck Clinch
Any Clinch to a take down
Takedown Drills
Sprawl with Counter Punches or Knees (1063, 1107)
Avoid high punches and get to clinch/takedown
Ground
Escape from any position
Defend Side control to mount
Defend Guard pass
Getting up from the ground
Free movment or clinch phase to takedown and dominant ground position
Sweep Drill (back and forth)
Three point tie up trapping
Ground Striking Combos
Grappling Drills
Grapple to waist lock (double unders) or side/rear clinch from Over /Under clinch
Sumo Circle (push out or snap down)
Escaping the Rear Mount, Mount, Waist lock, double under
hooks, side control or neck clinch (start in one of these positions and work your way out
against an uncooperative opponent.)